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Rugby Lineout Elevation Test: Apex Height and Time-to-Peak as a Selection Tool

Two jumpers post the same combine vertical, but only one wins clean lineout ball. Measure apex height and time-to-peak in the lift, with protocol and norms.

PoinT GO Research Team··9 min read
Rugby Lineout Elevation Test: Apex Height and Time-to-Peak as a Selection Tool

Preseason combine day, and the second row you're grooming for the tail posts a 62 cm vertical, 4 cm better than the incumbent. Six weeks into the season he's still losing the '4' ball, arriving late and reaching instead of catching clean at full extension. The combine number said he was the better jumper. The actual lineout, two hands under his hips and a hooker on a three-count, said something different. A standing vertical jump says almost nothing about how high a player gets or how fast once he's being lifted, and that gap is exactly where selection decisions go wrong.

An elevation test fixes that by measuring apex height and time-to-peak inside the actual lift. This guide covers the equipment, a step-by-step 5-lift protocol, why flight-time jump math doesn't apply to an assisted lift, benchmarks by position, and how to turn the readout into a selection call and a throw-timing adjustment.

Why a Standing Vertical Jump Test Doesn't Predict Lineout Success

A standing vertical jump isolates one athlete's own leg power. A lineout jump is a three-person coordination task: a front and back lifter drive the jumper's hips upward on a called count, and his own leg drive is only a fraction of the total displacement. Two players with identical combine verticals can produce very different lineout outcomes, since the lift depends on grip point and drive timing as much as on the jumper himself.

A jumper who tests well alone sometimes can't stay tall through a real lift, bleeding height as his hips drift forward. One who tests only average sometimes locks out beautifully and gets an extra 15-20 cm nobody predicted. The only way to know which is which is to test the lift itself, with his actual pod.

PropertyStanding Vertical JumpLineout Elevation Test
Who generates the forceThe jumper aloneJumper plus two lifters
Timing dependencyNone, self-pacedSynchronized to a called count
What it predictsGeneral leg powerActual game-day catch height and timing
Primary outputJump height (cm)Apex height (cm) and time-to-peak (s)

Apex Height and Time-to-Peak: The Two Numbers That Actually Matter

Apex height is the peak vertical displacement of the jumper's hips or center of mass, from standing to the highest point of the lift. Time-to-peak is the elapsed time from the first upward movement, the instant the lifters' drive begins, to that apex. Coaches watch both without naming them: a jumper who gets up there (apex height) and one who's there on time (time-to-peak), and a lineout can fail on either axis even when the other looks fine.

A tall apex with a slow time-to-peak forces the hooker to throw earlier and higher, giving the defense time to read and contest. A fast time-to-peak with a modest apex is easy to time but easy to compete against, since a flatter trajectory gives more contact time to disrupt the catch. The combination, not either number alone, is what selection should weigh.

Equipment: IMU, Calibrated Video, or a Marked Pole

A lift moves fast with three bodies close together, so timing it by eye or stopwatch is close to useless. Automated capture is the only reliable option session to session.

ToolWhat It CapturesApprox. CostBest Use Case
Waist or hip IMU on the jumperAcceleration and displacement, full lift trace$150-$500Weekly squad testing
High-speed video (120-240 fps) with a calibrated poleFrame-by-frame position vs. a known scale$0-$300Budget setups, IMU verification
Dual IMU (jumper plus one lifter)Apex data plus lift-synchrony offset$300-$900Diagnosing a poor pod

A calibrated pole works, but it demands a perpendicular camera with no drift between reps, and someone digitizing frames afterward. A hip-mounted IMU skips both problems.

Step-by-Step Protocol: The 5-Lift Elevation Test

Setup

  1. Use the jumper's actual matchday pod, not whoever happens to be free. Grip point and lift chemistry are specific to that trio.
  2. Warm up 10 minutes: mobility, two or three submaximal practice lifts to sync the count, then full rest before recording.
  3. Mount the IMU at the jumper's hip or waistband, snug enough that it can't shift during the lift.

Data Collection

  1. Run the real call: hooker gives the count, lifters drive together, jumper reaches for a thrown ball rather than a fixed target, since a moving ball changes body position at the top.
  2. Perform 5 maximal-effort lifts with the same pod, resting 90 seconds between each. This is a peak-effort test, not a fatigue test, so full recovery matters more than volume.
  3. Record apex height and time-to-peak for all 5 reps. Take the single best rep for selection; the ceiling matters more than the average.
  4. Discard any rep where the two lifters' drive initiation is more than roughly 150 ms apart. A mistimed lift corrupts both numbers.

One jumper's actual 5-lift session, recorded on a hip IMU during a Tuesday training block:

RepApex Height (cm)Time-to-Peak (s)Lift Synchrony (ms)
1980.7440
21040.7125
31010.7360
4890.82180
51060.7035

Rep 4 gets discarded at 180 ms of lifter desync, past the 150 ms threshold, which explains why it's the worst apex and slowest time-to-peak in the set. The jumper's selection number here is rep 5: 106 cm apex, 0.70 s time-to-peak.

Why Flight-Time Math Doesn't Work Here, and What Does

Standard vertical jump height comes from flight time, converted to height by a projectile equation. That assumes takeoff and landing happen in the same body position, which a lineout jumper does not; he's set down by the lifters, so there's no clean flight-time window. Moir (2008) compared flight-time, velocity-based, and impulse-momentum methods for calculating jump height and found they diverge meaningfully whenever posture differs, with velocity-based holding up better. That's why this test reads apex height and time-to-peak from the jumper's own IMU velocity trace, apex identified where vertical velocity crosses zero, not from a flight-time formula this test can't produce.

The other open question is reliability of the timing side. Cormack, Newton, McGuigan, and Doyle (2008) tested reliability of countermovement jump variables in elite junior Australian footballers: jump height was highly reliable (ICC around 0.97, CV near 5%), while derived timing ratios were noticeably less stable (CV in the mid-teens). Their data isn't from rugby, and no published study has yet validated these metrics in a lift-assisted lineout jump, a real gap in the literature. That pattern, height holding up better than a derived timing number, is why the protocol takes multiple reps rather than trusting one lift.

Apex Height and Time-to-Peak Benchmarks by Level and Lineout Position

These ranges come from field testing with club and academy pods, not a peer-reviewed norms table, so treat them as a starting reference. A jumper's own baseline with his specific pod matters more than where he sits against a general band.

LevelApex HeightTime-to-Peak
School / development60-80 cm1.0-1.3 s
Club / amateur80-100 cm0.8-1.0 s
Elite / professional, drilled pod100-130+ cm0.6-0.8 s

Lineout position shifts what a good profile looks like. A front-of-line jumper needs the fast end of time-to-peak even at a mid-pack apex, since front ball is a speed call. A tail jumper going for a driving maul can trade a slower time-to-peak for the taller apex.

Using the Numbers to Pick a Jumper and Time the Throw

The value shows up most clearly when two jumpers look interchangeable on paper. If jumper A posts a 108 cm apex at 0.78 s and jumper B posts 96 cm at 0.66 s, they're not competing for the same role. A gets the tail, where extra height buys separation. B gets the front on a quick throw, and the 12 cm apex gap matters far less than the 120 ms timing margin.

The time-to-peak number also belongs to the hooker. Once a pod's time-to-peak is set at, say, 0.72 s, the throw should arrive at or just before that instant, giving the jumper a still, locked-out position rather than forcing a reach on the way up. A hooker throwing off feel works until pressure changes his rhythm; one working from a tested number has a fixed target that holds up.

ProfileBest Fit
Tall apex, slower time-to-peakContested tail ball, driving maul platform
Fast time-to-peak, moderate apexFront-of-line quick ball under pressure
High lift synchrony varianceNeeds pod-specific reps before matchday, not a jumper swap

Mistakes That Corrupt an Elevation Test

Swapping Lifters Between Sessions

Apex height and time-to-peak belong to the jumper-and-pod combination, not the jumper alone. A substitute lifter makes last month's session an unfair comparison.

Testing Against a Fixed Target, Not a Thrown Ball

Reaching for empty air changes arm and torso carriage versus tracking a real throw. Test with a ball in flight if matchday timing is the goal.

Trusting a Single Lift

One lift is closer to a coin flip than a measurement. Run the full 5-rep protocol and check the synchrony column first.

Confusing Apex Height With Standing Reach

Apex height is displacement from standing, not total hand height above the ground. Mixing the two up when briefing a hooker is a common, avoidable error.

Building It Into a Testing and Selection Calendar

Full pods aren't always available, so this doesn't fit a weekly rotation the way a solo jump test does.

TimingWho TestsPurpose
Preseason, 2 sessionsAll jumper-and-pod combinationsEstablish baseline apex and time-to-peak
Mid-seasonStarting jumpers and podsConfirm timing hasn't drifted
Before a knockout fixturePrimary pod for each callLock in throw timing under pressure
New lifter combinationJumper plus new pod onlyRe-baseline before matchday

For set-piece strength, our rugby scrum push force guide covers a related approach, and our reactive strength index guide is useful background for a jumper's own leg drive.

FAQ

Frequently asked questions

01Do we need to test with the exact matchday pod, or is any two lifters close enough?
+
Use the actual pod. Apex height and time-to-peak belong to the jumper-lifters combination, not the jumper alone, and swapping lifters makes sessions incomparable.
02What's a reasonable time-to-peak for a front-of-line quick throw?
+
Aim for the fast end of the elite range, roughly 0.6-0.7 seconds. Front ball is a speed call by design, and a slower time-to-peak gives the defense time it shouldn't have.
03Should apex height or time-to-peak decide who starts as the primary jumper?
+
Neither alone. Match the profile to the call: a taller, slower apex fits tail ball; a faster, moderate apex fits quick front ball. Apex height alone ignores half the picture.
04How much does lift synchrony between the two lifters actually matter?
+
A lot. Drive offsets past roughly 150 milliseconds between the two lifters reliably produce the worst apex and slowest time-to-peak, even with a strong jumper. Poor synchrony often looks like a jumper problem when it's actually a lifter-timing problem.
05Is there published research validating apex height and time-to-peak specifically for rugby lineout lifting?
+
Not yet as a dedicated, peer-reviewed lineout study. This approach borrows validated methods from broader jump research, velocity-based apex detection, and known reliability patterns for jump height versus derived timing metrics. Treat the benchmarks as field-based, not laboratory-validated.
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