PoinT GOResearch
how to·how to

Basketball Repeat Rebound Jump Decrement Test: Protocol, Formulas, and Norms

Ten straight max rebound jumps expose how much height a player loses to fatigue. Get the basketball decrement test protocol, the formula, and benchmark ranges.

PoinT GO Research Team··9 min read
Basketball Repeat Rebound Jump Decrement Test: Protocol, Formulas, and Norms

A power forward crashes the offensive glass, tips a miss back in, sprints back to contest a transition three, then boxes out again with 40 seconds left in a tied game. His first jump of that sequence looks like his pre-season vertical. His third one barely leaves the floor. A single countermovement rebound jump the next morning would post a fine number, because that test only asks for one clean rebound effort, rested. It never asks what actually decided the possession: how much height does he lose once he has to do it again, and again, in the same minute?

That's what a repeat rebound jump test answers: a fixed series of maximal rebound jumps back to back, with the percentage drop in height from the first efforts to the last as the score. This guide covers the equipment, a step-by-step protocol built around 10 continuous jumps, the formulas for decrement percentage and fatigue index, benchmark ranges by level, and how the decrement curve maps onto in-game basketball roles.

Why One Rebound Jump Doesn't Show Anaerobic Jump Endurance

Why One Rebound Jump Doesn't Show Anaerobic Jump Endurance

A single countermovement rebound jump shows how well an athlete reloads once, right after landing. It says nothing about the sixth or ninth rebound effort of a possession-heavy stretch. A repeat rebound jump test forces that question by stacking several maximal rebound jumps in a row and measuring how far output falls, a direct read on anaerobic jump endurance, a different quality than jump height or single-rep reactive strength.

Čular, Ivančev, Rendulić, and colleagues (2018) built a 30-second continuous jump protocol for this purpose and validated it against the Wingate anaerobic test in young competitive athletes (n=13). Their fatigue index, the percentage drop between the mean height of the first four jumps and the final four, correlated with the Wingate fatigue index at r=0.640 (p=0.014), a moderate-to-large effect. One caveat: jump height was highly reliable session-to-session (ICC=0.884), but the fatigue index was only moderately reliable (ICC=0.657), so a decrement score moves around more than a single jump height, covered in the mistakes section below.

PropertySingle CMRJRepeat Rebound Decrement Test
What it asks forOne rebound jump, rested8-10+ maximal rebound jumps back to back
Quality testedReactive strength, one reloadAnaerobic jump endurance
Primary outputJump height, contact time, RSImodDecrement %, fatigue index, contact-time drift

Equipment: Force Plate, Contact Mat, or IMU

Equipment: Force Plate, Contact Mat, or IMU

A single rebound jump forgives a slightly late stopwatch click. Ten in a row do not; manual timing drift compounds across every rep and can hide or fabricate a decrement that isn't real. Automated timing is close to mandatory past a single-jump protocol.

ToolTiming AccuracyApprox. CostBest Use Case
Dual force plates±1 ms, full force-time curve$15,000+Research labs, pro-team staff
Contact mat / jump mat±5-10 ms$200-$600Team testing days on a budget
Waist or ankle IMU±2-5 ms, validated units$150-$500Field testing a full roster

Video review works for one jump, but 10 reps turns into a frame-counting exercise. A contact mat or IMU logs every rep automatically and hands you a decrement number before the athlete finishes stretching.

Step-by-Step Protocol: The 10-Jump Continuous Rebound Test

Step-by-Step Protocol: The 10-Jump Continuous Rebound Test

Preparation

  1. Warm up 8-10 minutes: light cardio, dynamic hip and ankle work, then 3 sub-maximal countermovement jumps.
  2. Hands on hips for every rep; a free arm swing changes contact-time patterns as fatigue sets in.
  3. Mark one takeoff zone so the athlete rebounds from the same spot each jump rather than drifting forward.

Data Collection

  1. From standing, perform a maximal countermovement jump, rebound into a second maximal jump with minimal ground contact, then a third, continuing for 10 total jumps with no pause or visible reset.
  2. Record flight time, jump height, and ground contact time for all 10 reps.
  3. Run this once per session; a second full attempt just stacks residual fatigue and won't give a clean comparison.
  4. If an athlete visibly pauses or stops before rep 10, discard the trial rather than padding the missing reps.

One athlete's actual 10-jump trial, recorded on a contact mat during preseason testing:

RepHeight (cm)Contact Time (ms)
140195
239200
338205
437215
536225
635235
734245
834250
933260
1033265

Height falls from a 39.0 cm average on reps 1-3 to 33.3 cm on reps 8-10, a decrement of roughly 15%, while contact time climbs from 195 ms to 265 ms. Together the two trends confirm the drop is a real fatigue signal, not noise on one or two reps.

Calculating Decrement %, Fatigue Index, and RSI Per Rep

Calculating Decrement %, Fatigue Index, and RSI Per Rep

Three numbers come out of a 10-jump trial, each answering a slightly different question.

MetricFormulaWhat It Reveals
Decrement %[(Avg height reps 1-3 − Avg height reps 8-10) ÷ Avg height reps 1-3] × 100Overall drop-off across the set
Fatigue Index (Čular et al. formula)[(Mean height first 4 − Mean height last 4) ÷ Mean height first 4] × 100Published, validated version, using quarters
RSI per repJump height (m) ÷ Ground contact time (s)How reload quality degrades, separate from height

In the sample trial, RSI on rep 1 is 0.40 ÷ 0.195 = 2.05, and on rep 10 it's 0.33 ÷ 0.265 = 1.25, a 39% drop, steeper than the 15% height drop, since contact time degrades on top of height, not instead of it. An athlete whose height decrement looks moderate but whose RSI decrement looks severe is staying on the ground longer to produce a comparable jump, a flag worth raising even when height alone looks fine.

Decrement Benchmarks by Training Level

Decrement Benchmarks by Training Level

These bands come from field testing with basketball populations, not a single peer-reviewed norms table, so treat them as a starting reference rather than a hard cutoff. An athlete's own baseline across sessions matters more than the general band.

Training Level10-Jump Decrement %Typical Pattern
Untrained / early-season25%+Sharp drop after rep 4-5
Recreationally trained18-25%Gradual, fairly linear decline
Competitive / college10-18%Small dip after rep 6-7
Elite, anaerobically conditionedUnder 10%Near-flat curve

Positions differ inside these bands. Bigs who reload under the rim on nearly every defensive possession tend to sit toward the better end of their group's range even with an unremarkable single jump height, while guards who rarely need a second jump often post a strong CMRJ but a mediocre decrement score, simply because the quality has never been trained.

What the Decrement Curve Says About In-Game Fatigue

What the Decrement Curve Says About In-Game Fatigue

The decrement curve maps onto basketball moments more directly than a single jump-height number. A player who drops sharply after rep 4-5 in testing is often the same player whose second and third contest on a broken possession falls short late in a half. A player whose curve stays flat through rep 8-9 is better positioned to survive an extended rebounding battle or a string of weak-side helps late in a close game.

Ghigiarelli, Saldutti, Pottorf, Sell, and Gonzalez (2025) tracked 13 NCAA Division I women's basketball players across a full season, testing them twice weekly on a force plate (3 sets of 2 jumps, 20 sessions). Their central finding: an individualized coefficient-of-variation approach caught real within-athlete fatigue that a population-level reference range would have missed, since normal variation between athletes often exceeds the meaningful change within one athlete week to week. The limitation is real too, a single Division I women's team, n=13, force-plate dependent, not yet replicated in men's basketball, so treat the specific numbers as directional while the individualized-baseline approach travels well to any level.

Decrement PatternLikely In-Game Read
Sharp drop by rep 4-5Struggles to sustain a rebounding battle
Steady linear declineFine for short bursts, fades across a long shift
Flat until rep 8+, then dropsSuited to heavy minutes in rebound-driven possessions

Mistakes That Inflate or Hide the Decrement

Mistakes That Inflate or Hide the Decrement

Letting Athletes Pace Themselves

An athlete who knows 10 jumps are coming will sometimes hold back on reps 1-2, flattening the true decrement. Tell athletes before rep 1 that every jump is maximal, and watch the first three reps for restraint.

Changing the Rep Count Between Sessions

A 10-jump decrement isn't comparable to an 8-jump decrement. Pick a count and hold it for the life of the program.

Treating a Single Session's Number as Fixed

Given the moderate reliability of decrement metrics noted above, a 3-4 point swing between sessions is closer to noise than a real change. Build at least 3 baseline sessions before treating one number as a decision point.

Ignoring Contact-Time Drift

A mild height decrement can hide a steeper RSI decrement if contact time is climbing fast. Log both, or you'll miss athletes compensating mechanically before height alone flags a problem.

Building It Into a Testing Calendar

Building It Into a Testing Calendar

This test fatigues athletes on purpose, so it doesn't belong in a weekly rotation the way a single CMRJ does.

TimingWho TestsPurpose
Preseason, 2-3 sessionsFull rosterEstablish baseline decrement %
Monthly, in-seasonRotation playersTrack whether jump endurance holds under game load
Before/after a tournamentHeavy-minute playersQuantify accumulated fatigue
Return-to-play, injuryReturning athlete onlyConfirm repeated-effort capacity before clearance

For the programming side, our basketball vertical jump training guide pairs well; this test is the measurement half of that picture.

FAQ

Frequently asked questions

01What counts as a repeat rebound jump test versus a countermovement rebound jump test?
+
A countermovement rebound jump test is one CMJ landed into one rebound jump. A repeat rebound jump test stacks a fixed series, typically 8-10, of maximal rebound jumps back to back and measures the percentage drop in height from the early reps to the late ones.
02Is 10 jumps the only valid version, or does a 30-second continuous jump work the same way?
+
Both get at the same quality. Čular and colleagues (2018) used a time-based 30-second continuous jump and a fatigue index from the first and last quarter of jumps, functionally the same idea as a fixed 10-rep protocol. Pick one format and hold it constant.
03What decrement percentage should worry a coach?
+
For a competitive or college-level player, a decrement above roughly 18-20% on a 10-jump trial, or a sustained 10%+ rise from that player's own baseline, is worth a conversation about conditioning or recovery.
04Should this test clear an athlete returning from an ACL or ankle injury?
+
It's a reasonable secondary check, not a standalone clearance tool. A single-limb hop and a full CMRJ protocol should come first; a steep decrement or asymmetric contact-time pattern on the involved side is a reason to slow the return, not speed it up.
05Does a bigger decrement always mean poor conditioning?
+
Not necessarily. A large decrement can show up in an athlete who simply hasn't trained repeated maximal jumping, even with strong general conditioning and single-jump height. Anaerobic jump endurance is trainable on its own, so a poor score is a training target more than a verdict.
Keep reading

Related Articles

how to

Countermovement Rebound Jump Test: Full CMRJ Testing Protocol

A CMJ that lands and rebounds into a second jump. Get the CMRJ protocol, contact-time benchmarks, and why it catches fatigue a jump-height test misses.

how to

10/5 Repeated Jump Test: How to Calculate RSI (Protocol)

Want a reliable reactive strength number without force plates? Follow this 10/5 jump protocol: setup, RSI calculation, benchmarks, and reliability data.

how to

Repeated Jump Anaerobic Endurance Test: Protocol, Fatigue-Slope Scoring, and Norms

A single jump height tells you nothing about round 15. A 20-jump field protocol that fits a fatigue slope to the decline and scores real anaerobic endurance.

how to

How to Train for Vertical Jump in Basketball: 12-Week Program

A 12-week, IMU-tracked program that raises basketball vertical jump by 6-10cm on average, combining strength, power, plyometrics, and weekly measurement.

how to

Volleyball Attack Jump Repeatability Test: Measuring Late-Set Jump Decrement

A 12-jump attack repeatability test scores late-set decrement %, not peak reach, to expose which hitters lose lift once rallies pile up. Protocol and norms.

how to

Rugby Lineout Elevation Test: Apex Height and Time-to-Peak as a Selection Tool

Two jumpers post the same combine vertical, but only one wins clean lineout ball. Measure apex height and time-to-peak in the lift, with protocol and norms.

how to

Standing Broad Jump: Measuring It the Same Way Every Time

Standing broad jump measurement drifts without a locked toe-line, heel-mark, and landing protocol, backed by real reliability data.

how to

Table Tennis Multidirectional Movement Agility Test: Side-Shuffle Repeat Decrement Protocol

A single side-step sprint hides how footwork holds up mid-rally. Get the 12-shuttle decrement protocol, formulas, and level benchmarks for table tennis.

Measure performance with lab-grade accuracy

Get PoinT GO